Mar 16, 2007, 11:26 AM // 11:26
|
#1
|
Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
|
You fix the skill!
Hello everyone! Welcome to "You Fix the Skill", where every week I will post a skill that I believe should use a tune up and YOU (specifically) can give a suggestion as to how you think it could be competitive, yet not overpowered.
There are a few rules following as to how I would like this ran:
1. No flaming, trash talking, disrespect etc, good and general proper manners. This goes along the line of being respectful to others points of view on how the skill should be modified.
2. Take PvP into consideration priori compared to PvE. This means we are balancing for PvP purposes and usefulness, not because we want to kill Shiro in 10 seconds or whatever else you fantasize about. This also means constructive posts and HA and GvG taken into priority over TA/RA.
3. Read Rules 1&2.
4. Don't talk about Fight Club
Every week (Friday) I will announce the winner of the best suggestion I believe to be for a skill, and an ingame reward will be given.
This weeks skill to start us off is:
[skill]Wastrel's Collapse[/skill]
Wastrel's Collapse
Elite, Assasin
No attribute
After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.
Happy balancing
History:
Week 1- Wastrel's Collapse post#1
Week 2- Crippling Shot post #45
Week 3- Crippling Slash post #54
Week 4- Divine Spirit post #63
Week 5- Ether Prodigy Trilogy post #70
Last edited by Shmanka; Apr 14, 2007 at 04:42 PM // 16:42..
|
|
|
Mar 16, 2007, 12:56 PM // 12:56
|
#2
|
Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
|
Wastel's Collapse [E]
Assassin
Deadly Arts
After 10..6..3 seconds target foe is knock down. This Hex ends prematurely if that foes uses a skill.
Changes put into Deadly Arts. Made it a longer duration for low Deadly and short duration for high Deadly.
Last edited by Bowstring Badass; Mar 16, 2007 at 01:03 PM // 13:03..
|
|
|
Mar 16, 2007, 01:12 PM // 13:12
|
#3
|
Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
|
Wastrel's Collapse
10 Energy, 1/4 sec cast, 15 recharge
Elite Hex Spell. After 3 seconds, target foe is knocked down. Target foe cannot use any spells while hexed with Wastrel's Collapse.
Still kinda worthless, but would be pretty funny. Also would be nice with the "Black" attacks, and you could randomly throw it on a monk and spike something.
Pretty much a short non-attributed shroud of silence.
|
|
|
Mar 16, 2007, 01:15 PM // 13:15
|
#4
|
Forge Runner
|
Wastrel's Collapse:
5/1/5, hax spell
Att: Deadly Arts.
After 2 seconds, Target foe is knocked down and takes 10....65..75 dmg. Ends prematurely if target foe uses a skill.
|
|
|
Mar 16, 2007, 02:35 PM // 14:35
|
#5
|
Krytan Explorer
|
Wastrel's Collapse (5/0.25/10) - Deadly Arts Elite Hex Spell: Whenever target foe uses a Skill, that foe takes 8..64 damage. After 5 seconds, if that foe used no Skills, that foe is knocked down for 3 seconds.
|
|
|
Mar 16, 2007, 04:52 PM // 16:52
|
#6
|
Banned
|
Just make it a non-elite skill.
|
|
|
Mar 16, 2007, 04:57 PM // 16:57
|
#7
|
Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
|
Wastrell's Collapse (5/0.25/10)- Deadly Arts Elite skill, Target foe is knocked down.Failure with Deadly Arts 4 or less. (Failure so it isn't abused from other classes)
That way assassins don't need to use shock/shove to use the falling spider combo and maybe they will stop using Shadow Prison.
|
|
|
Mar 16, 2007, 05:17 PM // 17:17
|
#8
|
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
|
Quote:
Originally Posted by Franco Power
Wastrell's Collapse (5/0.25/10)- Deadly Arts Elite skill, Target foe is knocked down.Failure with Deadly Arts 4 or less. (Failure so it isn't abused from other classes)
That way assassins don't need to use shock/shove to use the falling spider combo and maybe they will stop using Shadow Prison.
|
A 1/4 sec cast, full-range kd with a low cost and 10 second recharge and
no drawbacks..
|
|
|
Mar 16, 2007, 05:55 PM // 17:55
|
#9
|
Krytan Explorer
|
Wastrel's Collapse
Elite, Assasin
No attribute 10/.25/12
Intterupt target foe's action. If that foe was casting a spell, that foe is knocked down and wastrel's collapse ends. If not, after 5 seconds target foe is knocked down (for 3 seconds). This Hex ends prematurely if that foe uses a Skill.
Might be fun on a mesmer
|
|
|
Mar 16, 2007, 05:57 PM // 17:57
|
#10
|
Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
|
Quote:
Originally Posted by Thomas.knbk
Wastrel's Collapse:
5/1/5, hax spell
Att: Deadly Arts.
After 2 seconds, Target foe is knocked down and takes 10....65..75 dmg. Ends prematurely if target foe uses a skill.
|
Lol.
In any case, I think delayed knockdown is pretty weak. For it to be of any use, you have to spam it, which takes a decent chunk of your energy away, even at 5 energy. Spamming spells on a melee character is pretty lousy, even with a fast cast spell, since every time you stop your target gets to kite that much further.
|
|
|
Mar 16, 2007, 06:23 PM // 18:23
|
#11
|
Jungle Guide
Join Date: Nov 2006
Guild: NiTe
|
Quote:
Originally Posted by tomcruisejr
Just make it a non-elite skill.
|
The best suggestion there is, the skill is worse then wastrels worry, add some damage and maybe make it three secs, then it could be usefull in conjunction with diversion. otherwise i see little use for this one. For now its certainly not worth an elite.
|
|
|
Mar 16, 2007, 06:36 PM // 18:36
|
#12
|
Frost Gate Guardian
Join Date: Oct 2006
Profession: N/D
|
Wastrel's Collapse
Elite, Assassin
No attribute
For 5 seconds, if target foe uses a skill they are knocked down and this hex ends. This Hex ends prematurely if that foe uses a Spell.
Because it is unlinked it cannot be a 3..5..10 or anything like that. So making it into sorta a shutdown spell would work a lot better. Right now it would only work against pure casters or summons. and 5 seconds is to long. But if we want to make it just balenced instead of changing the skill then.
Wastrel's Collapse
Elite, Assasin
No attribute
After 2 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.
|
|
|
Mar 16, 2007, 07:08 PM // 19:08
|
#13
|
Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
|
nou :/
Quote:
Wastrell's Collapse (5/0.25/10)- Deadly Arts Elite skill, Target foe is knocked down.Failure with Deadly Arts 4 or less. (Failure so it isn't abused from other classes)
|
Wow that would be ridiculously good. 5 Energy 1/4 cast 10 second unconditional teleporting knockdown. Of course people would stop using shadow prison, this is better.
Last edited by Farin; Mar 16, 2007 at 07:11 PM // 19:11..
|
|
|
Mar 16, 2007, 07:21 PM // 19:21
|
#14
|
Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
|
It is a elite, and If I had it my way, Dshot would disable skills for 60 seconds
|
|
|
Mar 16, 2007, 07:33 PM // 19:33
|
#15
|
Ascalonian Squire
|
Wastrel's Collapse (Elite Hex Spell)
10 1/4 10
No attribute
After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a skill. If this Hex ends prematurely, the skill(the one which "removed" it) is disabled for additional 15 sec.
|
|
|
Mar 16, 2007, 07:51 PM // 19:51
|
#16
|
Krytan Explorer
|
Wastrel's Collapse
Elite, Assasin
No attribute
After 10 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill. If this skill knocks a human target down, you steal 700 life and your target is forced to uninstall Guild Wars.
This skill sucks dick conceptually, so you may as well make the effect portion of the gimmick imba so it gets played.
/izzythink
Like so many skills in GW, this skill SHOULDN'T be "fixed," because if a skill like this is getting played it is overpowered. GW needs more simple, robust, and effective skills and fewer gimmicks.
|
|
|
Mar 16, 2007, 07:57 PM // 19:57
|
#17
|
Jungle Guide
Join Date: Nov 2006
Guild: NiTe
|
@ Blame the monks, the art of fixing unused/useless skills is to fix them in a balanced way, not to overpower them and therefore become possibly a gimmick. It should be interesting to use, not irresistable.
Last edited by Patrick Smit; Mar 16, 2007 at 08:08 PM // 20:08..
|
|
|
Mar 16, 2007, 08:09 PM // 20:09
|
#18
|
Lion's Arch Merchant
|
wastrell's collapse
elite skill
10e 3/4c 10r
target touched foe becomes hexed with wastrell's colapse. for 7 seconds the next time target foe uses a skill, that foe is knocked down.
|
|
|
Mar 16, 2007, 08:29 PM // 20:29
|
#19
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
Hex target foe for 5 seconds. When Wastrell's Collaspe ends hexes foe is KD. If hexed foe uses a skill Wastrell's Collaspe ends.
increase the recharge to offset.
|
|
|
Mar 16, 2007, 08:43 PM // 20:43
|
#20
|
Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
|
My suggestion is very close to djbartek.
I always wished that WC would be:
5/1/10
After 5s, target foe is knocked down. If target foe uses a skill, this hex ends prematurely and the skill recharges for an additional 20s.
Basically it's some kind of elite Diversion, worse disable but if you don't use a skill you're knocked.
It seems more like a Mesmer skill, but i have no clue why WC was given to Assassins in the first place, it just is a Mesmer skill.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:28 PM // 15:28.
|