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Old Mar 16, 2007, 11:26 AM // 11:26   #1
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Default You fix the skill!

Hello everyone! Welcome to "You Fix the Skill", where every week I will post a skill that I believe should use a tune up and YOU (specifically) can give a suggestion as to how you think it could be competitive, yet not overpowered.

There are a few rules following as to how I would like this ran:

1. No flaming, trash talking, disrespect etc, good and general proper manners. This goes along the line of being respectful to others points of view on how the skill should be modified.

2. Take PvP into consideration priori compared to PvE. This means we are balancing for PvP purposes and usefulness, not because we want to kill Shiro in 10 seconds or whatever else you fantasize about. This also means constructive posts and HA and GvG taken into priority over TA/RA.

3. Read Rules 1&2.

4. Don't talk about Fight Club

Every week (Friday) I will announce the winner of the best suggestion I believe to be for a skill, and an ingame reward will be given.

This weeks skill to start us off is:

[skill]Wastrel's Collapse[/skill]
Wastrel's Collapse
Elite, Assasin
No attribute
After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.

Happy balancing

History:
Week 1- Wastrel's Collapse post#1
Week 2- Crippling Shot post #45
Week 3- Crippling Slash post #54
Week 4- Divine Spirit post #63
Week 5- Ether Prodigy Trilogy post #70

Last edited by Shmanka; Apr 14, 2007 at 04:42 PM // 16:42..
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Old Mar 16, 2007, 12:56 PM // 12:56   #2
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Wastel's Collapse [E]
Assassin
Deadly Arts

After 10..6..3 seconds target foe is knock down. This Hex ends prematurely if that foes uses a skill.

Changes put into Deadly Arts. Made it a longer duration for low Deadly and short duration for high Deadly.

Last edited by Bowstring Badass; Mar 16, 2007 at 01:03 PM // 13:03..
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Old Mar 16, 2007, 01:12 PM // 13:12   #3
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Wastrel's Collapse
10 Energy, 1/4 sec cast, 15 recharge
Elite Hex Spell. After 3 seconds, target foe is knocked down. Target foe cannot use any spells while hexed with Wastrel's Collapse.

Still kinda worthless, but would be pretty funny. Also would be nice with the "Black" attacks, and you could randomly throw it on a monk and spike something.
Pretty much a short non-attributed shroud of silence.
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Old Mar 16, 2007, 01:15 PM // 13:15   #4
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Wastrel's Collapse:
5/1/5, hax spell
Att: Deadly Arts.
After 2 seconds, Target foe is knocked down and takes 10....65..75 dmg. Ends prematurely if target foe uses a skill.
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Old Mar 16, 2007, 02:35 PM // 14:35   #5
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Wastrel's Collapse (5/0.25/10) - Deadly Arts Elite Hex Spell: Whenever target foe uses a Skill, that foe takes 8..64 damage. After 5 seconds, if that foe used no Skills, that foe is knocked down for 3 seconds.
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Old Mar 16, 2007, 04:52 PM // 16:52   #6
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Just make it a non-elite skill.
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Old Mar 16, 2007, 04:57 PM // 16:57   #7
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Wastrell's Collapse (5/0.25/10)- Deadly Arts Elite skill, Target foe is knocked down.Failure with Deadly Arts 4 or less. (Failure so it isn't abused from other classes)

That way assassins don't need to use shock/shove to use the falling spider combo and maybe they will stop using Shadow Prison.
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Old Mar 16, 2007, 05:17 PM // 17:17   #8
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Quote:
Originally Posted by Franco Power
Wastrell's Collapse (5/0.25/10)- Deadly Arts Elite skill, Target foe is knocked down.Failure with Deadly Arts 4 or less. (Failure so it isn't abused from other classes)

That way assassins don't need to use shock/shove to use the falling spider combo and maybe they will stop using Shadow Prison.
A 1/4 sec cast, full-range kd with a low cost and 10 second recharge and
no drawbacks..
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Old Mar 16, 2007, 05:55 PM // 17:55   #9
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Wastrel's Collapse
Elite, Assasin
No attribute 10/.25/12
Intterupt target foe's action. If that foe was casting a spell, that foe is knocked down and wastrel's collapse ends. If not, after 5 seconds target foe is knocked down (for 3 seconds). This Hex ends prematurely if that foe uses a Skill.

Might be fun on a mesmer
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Old Mar 16, 2007, 05:57 PM // 17:57   #10
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Quote:
Originally Posted by Thomas.knbk
Wastrel's Collapse:
5/1/5, hax spell
Att: Deadly Arts.
After 2 seconds, Target foe is knocked down and takes 10....65..75 dmg. Ends prematurely if target foe uses a skill.
Lol.

In any case, I think delayed knockdown is pretty weak. For it to be of any use, you have to spam it, which takes a decent chunk of your energy away, even at 5 energy. Spamming spells on a melee character is pretty lousy, even with a fast cast spell, since every time you stop your target gets to kite that much further.
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Old Mar 16, 2007, 06:23 PM // 18:23   #11
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Quote:
Originally Posted by tomcruisejr
Just make it a non-elite skill.
The best suggestion there is, the skill is worse then wastrels worry, add some damage and maybe make it three secs, then it could be usefull in conjunction with diversion. otherwise i see little use for this one. For now its certainly not worth an elite.
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Old Mar 16, 2007, 06:36 PM // 18:36   #12
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Wastrel's Collapse
Elite, Assassin
No attribute
For 5 seconds, if target foe uses a skill they are knocked down and this hex ends. This Hex ends prematurely if that foe uses a Spell.

Because it is unlinked it cannot be a 3..5..10 or anything like that. So making it into sorta a shutdown spell would work a lot better. Right now it would only work against pure casters or summons. and 5 seconds is to long. But if we want to make it just balenced instead of changing the skill then.

Wastrel's Collapse
Elite, Assasin
No attribute
After 2 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.
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Old Mar 16, 2007, 07:08 PM // 19:08   #13
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Quote:
You fix the skill!
nou :/

Quote:
Wastrell's Collapse (5/0.25/10)- Deadly Arts Elite skill, Target foe is knocked down.Failure with Deadly Arts 4 or less. (Failure so it isn't abused from other classes)
Wow that would be ridiculously good. 5 Energy 1/4 cast 10 second unconditional teleporting knockdown. Of course people would stop using shadow prison, this is better.

Last edited by Farin; Mar 16, 2007 at 07:11 PM // 19:11..
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Old Mar 16, 2007, 07:21 PM // 19:21   #14
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It is a elite, and If I had it my way, Dshot would disable skills for 60 seconds
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Old Mar 16, 2007, 07:33 PM // 19:33   #15
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Wastrel's Collapse (Elite Hex Spell)
10 1/4 10
No attribute
After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a skill. If this Hex ends prematurely, the skill(the one which "removed" it) is disabled for additional 15 sec.
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Old Mar 16, 2007, 07:51 PM // 19:51   #16
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Wastrel's Collapse
Elite, Assasin
No attribute
After 10 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill. If this skill knocks a human target down, you steal 700 life and your target is forced to uninstall Guild Wars.

This skill sucks dick conceptually, so you may as well make the effect portion of the gimmick imba so it gets played.

/izzythink

Like so many skills in GW, this skill SHOULDN'T be "fixed," because if a skill like this is getting played it is overpowered. GW needs more simple, robust, and effective skills and fewer gimmicks.
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Old Mar 16, 2007, 07:57 PM // 19:57   #17
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@ Blame the monks, the art of fixing unused/useless skills is to fix them in a balanced way, not to overpower them and therefore become possibly a gimmick. It should be interesting to use, not irresistable.

Last edited by Patrick Smit; Mar 16, 2007 at 08:08 PM // 20:08..
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Old Mar 16, 2007, 08:09 PM // 20:09   #18
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wastrell's collapse
elite skill
10e 3/4c 10r
target touched foe becomes hexed with wastrell's colapse. for 7 seconds the next time target foe uses a skill, that foe is knocked down.
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Old Mar 16, 2007, 08:29 PM // 20:29   #19
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Hex target foe for 5 seconds. When Wastrell's Collaspe ends hexes foe is KD. If hexed foe uses a skill Wastrell's Collaspe ends.

increase the recharge to offset.
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Old Mar 16, 2007, 08:43 PM // 20:43   #20
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My suggestion is very close to djbartek.

I always wished that WC would be:

5/1/10

After 5s, target foe is knocked down. If target foe uses a skill, this hex ends prematurely and the skill recharges for an additional 20s.


Basically it's some kind of elite Diversion, worse disable but if you don't use a skill you're knocked.

It seems more like a Mesmer skill, but i have no clue why WC was given to Assassins in the first place, it just is a Mesmer skill.
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